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Bootcamp station ideas:
28 stations by movement slot, and four ways to lay out the room

A catalogue of stations for a group class, each with the kit it needs for three people, an easier and a harder version, and the one cue that goes on the card. Then the layouts: how to arrange 8, 16, 30 or a park full of people so the rotation runs itself.

Group classBy the World's Best Bootcamp team8 min readUpdated 2026-10-16

A man training with battle ropes

How a station rotation works

A station class puts one exercise at each spot in the room and moves the people instead of the equipment. Everyone starts at a different number, works for a set time, then walks to the next number on the signal. When each person has been to every station, that is one lap. For a mixed group, 40 to 45 seconds of work and 15 to 20 seconds to move suits almost any station on this page. Fifteen seconds is enough to walk a few steps and pick up a kettlebell. A station where a band has to be re-anchored or a weight swapped needs 20.

A lap takes stations × (work + transition). Eight stations at 45/15 is an 8-minute lap, so three laps with a minute of water between them come to 26 minutes. The 45-minute class plans put a warm-up, that circuit, a finisher and a cooldown on one clock; this page is the catalogue those plans draw their stations from. The formula for other work:rest ratios is in build your own circuit.

One thing a rotation cannot do is put the most technical move first, while everyone is fresh, the way a solo circuit does. Somebody always reaches the kettlebell swing as their eighth station. So every technical station below has a safe easier version written for the card, and the layouts keep those stations away from the spot right after the hardest cardio.

Legs: squat, single leg and hinge

Three slots, three stations each. Kit is counted for three people at the station, which is what 24 people on eight stations needs. With two per station, drop a third of it.

StationKit for threeEasierHarderCard cue
Goblet squat3 kettlebells or dumbbells in two weightsBodyweight squat to a bench2-second pause at the bottomElbows inside the knees
Bodyweight squatNothingSquat to a benchSquat jump, land softHeels down, chest up
Loop-band squat3 loop bands, light and mediumNo bandHold the bottom for 2 secondsPush the knees out into the band
Step-up1 bench or 3 boxesA lower step, one hand on a wallDrive the free knee up at the topWhole foot on the step
Reverse lunge3 pairs of dumbbells, optionalBodyweight, hand on a wallDumbbells at the sidesStep back, drop the back knee
Lateral lungeNothingShorter stepHold a kettlebell at the chestSit into one hip, other leg straight
Kettlebell deadlift3 kettlebells, two weightsLighter bell, or a bell on a boxSlow the lowering to 3 secondsHips back, flat back
Kettlebell swing3 kettlebellsDeadlift only, no swingTwo-hand swing to chest heightSnap the hips, arms stay loose
Glute bridgeMatsHold at the top for 2 secondsOne leg at a time, or shoulders on a benchSqueeze at the top, ribs down

The swing is the most technical station in the catalogue. Keep it for groups that have done the deadlift station for a few weeks, and keep the deadlift as its easier version on the card. Form for all of these is in the exercise list, and the faults a coach sees most are in form mistakes worth fixing.

Upper body: push and pull

Pull stations are the ones a bodyweight class usually lacks, because there is nothing to pull on. A band around a post or a rack fixes that for the price of three bands.

StationKit for threeEasierHarderCard cue
Push-upMatsHands on a benchFeet on a benchElbows at 45 degrees, body in one line
Dumbbell floor press3 pairs of dumbbellsLighter pair, both arms togetherOne arm at a timeElbows touch the floor, press straight up
Pike push-upMatsHands on a bench, hips highFeet on a benchHead toward the floor between the hands
Band row3 bands anchored at chest heightStep toward the anchorStep back, squeeze for 2 secondsPull the elbows past the ribs
Dumbbell bent-over row3 pairs of dumbbellsOne hand on a benchPause at the topFlat back, pull to the hip
Prone Y and T raiseMatsY onlyHold a light plate or a water bottleThumbs up, lift from the shoulder blades

Core, cardio, power and carries

Cardio stations set the pace of the class, so they get spread around the loop rather than bunched together. Power and carry stations need the most room, and few people can do them at home, which makes them worth the floor space in a class.

StationKit for threeEasierHarderCard cue
Dead bugMatsArms only, feet on the floorLegs straighter, slowerLower back pressed into the mat
Plank shoulder tapsMatsPlank on the kneesFeet togetherHips still, tap slowly
Side plankMatsBottom knee on the floorTop leg liftedHips up, body in one line
Jump rope3 ropesHops with no ropeAlternating feet, fasterSmall hops, wrists turn the rope
Agility ladder1 ladderWalk it, one foot in each squareTwo feet in, two outLook up, stay on the toes
Mountain climbersMatsSlow, one knee at a timeFaster, hips lowShoulders over the wrists
Battle rope waves1 rope with two ends, so two at a timeSmaller waves, both arms togetherAlternating arms, squat lowerKnees bent, waves from the shoulders
Medicine ball slam3 balls, lightLighter ball, or a squat with a rise onto the toesHeavier ball, catch and repeatReach up tall, slam through the ball
Chest pass to a wall3 balls, a wallStand closerStand back, catch on the bounceElbows out, push from the chest
Squat jumpNothingSquat with a rise onto the toesPause 2 seconds, then jumpLand soft, knees over the toes
Farmer's carry3 pairs of kettlebells, two conesLighter bells, shorter distanceOne bell, swap hands at the coneShoulders back, walk tall
Bear crawlTwo conesPlank holdCrawl backward on the returnKnees an inch off the floor
Suitcase carry3 kettlebells, two conesLighter bellHeavier bell, slower walkStay upright, do not lean away

Picking eight from the catalogue

Take one station from each of the first six slots: squat, single leg, hinge, push, pull and core. Fill the last two with cardio, power or a carry. Then order them so that no two neighbouring stations load the same muscles, counting the wrap from the last station back to the first: legs, cardio, push, hinge, pull, cardio, legs, core is the order that works for most rooms. Put the swing or the slam after a push station, so nobody arrives at it straight off the rope.

A weights roomGoblet squat, jump rope, push-up, kettlebell swing, band row, agility ladder, reverse lunge, dead bug
A hall with mats and bandsLoop-band squat, mountain climbers, push-up, glute bridge, band row, squat jump, lateral lunge, side plank
A park with a bench and conesStep-up, bear crawl, incline push-up, glute bridge, band row on a post, squat jump, lateral lunge, plank shoulder taps

The first pick is the circuit that plan 1 of the 45-minute class runs at 40/20 for three rounds. The park pick fits the field layout in outdoor ideas for groups, between the cone games and the relays. For a solo session the circuit builder fills the six slots and solves the rounds from the minutes you have.

Four room layouts

The layout decides whether the signal moves 24 people in 15 seconds or in 40. Numbers in order, one walking direction, the loud stations on the outside.

The loop, 8 to 16 peopleEight stations in a ring around the room, numbered clockwise, one or two people at each. The coach stands in the middle. Swing and slam on the outside wall, away from the walking route.
Two loops, 24 to 32 peopleTwo identical rings of eight side by side rather than one ring of 16. One demo covers both, each lap stays 8 minutes, and the kit list doubles instead of growing by eight new stations.
Partner islands, pairsSix stations, each with room for a pair. Partner A does the station while partner B does the no-kit move written under it, and they swap at the half. One set of kit per station serves 12 people. Plan 2 runs a class this way.
Ring with lanes, outdoorsStations in a circle around two or three sprint lanes, so the coach in the middle sees everyone and the cardio slot becomes a 20-metre shuttle. The field setup, with where the bags go, is in outdoor ideas for groups.

Past about 30 people, the two-loop layout is the only one that keeps the transition at 15 seconds. A single loop of 16 stations means a 16-minute lap, a demo that runs ten minutes, and a bottleneck at whichever station has the least kit.

Kit count and the station card

Count kit by the most crowded station, not by the class. With 24 people on eight stations, every station needs three of whatever it uses, and kettlebells or dumbbells come in two or three weights so people scale without waiting. A class of 12 on the partner layout runs on one kettlebell, one ball, one band and a few cones. The group-class kit list and the usual kettlebell sizes are in the equipment guide; which bands and ropes survive a season outside is in outdoor equipment that lasts.

Tape a card at each station with the move, the easier version, the harder version and one cue from the tables above, in type big enough to read from two steps away. Nobody then has to ask in front of the group, and the coach can spend the lap correcting form instead of answering questions. Number the cards, and point the arrow to the next number.

For the clock, the interval timer runs 45/15 or 40/20 and names each station as it comes up. Put it through a speaker, because a phone beep does not carry across a hall or a field.

Is it hard enough?

A timed station has no rep target, so effort drifts. The CDC gives two checks. For the cardio stations, use the talk test: at vigorous intensity a person "cannot say more than a few words without pausing for a breath." On the 0 to 10 effort scale the CDC uses, vigorous starts at 7 or 8. If people at the jump ropes are chatting in full sentences, speed them up or switch them to the harder version on the card.

For strength stations, the CDC asks for 8 to 12 repetitions "to the point where it's hard to do another repetition without help." A steady goblet squat takes two to three seconds, so 45 seconds is 15 reps or more, and the bell is too light if nobody slows down before the signal. A rule for the card: finish the 45 seconds with smooth reps and no pause, and the next bell up is yours next lap.

The CDC also asks adults for 150 minutes a week of moderate activity or 75 of vigorous, plus muscle strengthening on at least 2 days that works the legs, hips, back, chest, abdomen, shoulders and arms. An eight-station pick with one station from each of the six strength slots covers all of those, so two classes a week at a hard enough weight meet the strength part.

A 2021 meta-analysis by Ramos-Campo and colleagues in Biology pooled 45 studies of resistance circuit training. On average, VO2max rose 6.3%, muscle mass rose 1.9% and fat mass fell 4.3%, and both upper and lower body strength increased. The size of the strength gains depended on how many sessions people did and how often. The studies used circuits built on resistance exercise, like the kettlebell, band and dumbbell stations above. How often to come, and how to recover between classes, is in the recovery guide.

Frequently asked

How many stations should a bootcamp class have?

Six to ten for most groups. With fewer than six the same muscles come round again too soon, and with more than ten the demo gets long and each lap drags. Eight stations at 45 seconds of work and 15 to move make an 8-minute lap.

How many people should be at each station?

Two or three. One person per station works but needs more stations or more laps to fill the time. Four at a station means somebody waits for the kit, and the waiting person is the one who cools down.

What if the numbers do not divide?

Spread the extras over the no-kit stations, such as squats, push-ups or mountain climbers, where a fourth person costs nothing. Never add the extra body to the swing or the slam station.

How do people track progress on timed stations?

Pick three stations with countable reps, say the goblet squat, the push-up and the band row, and have everyone count their first-lap reps and write them on a board. Run the same eight stations for three or four weeks and compare the three numbers.

Do I need a timer?

A phone timer works for a group of six. Above that, the beep does not carry, and a coach counting out loud loses the ability to coach. The interval timer on this site names each station as it comes up; play it through a speaker.